Their radius of influence and adjacency bonuses will be doubled (now +2!), significantly increasing production in the village. You should place olives and grapes on the adjacent tiles to olive farms and wineries respectively because adjacency bonuses play a very important role here: each resource gives +1 by default, and for each farm adjacent to it, this indicator increases by 1. We can say that this is the real pride of your Greek hamlet. There are two key resources in the game – olives and grapes. The game ends when the limit on houses is exhausted and all tiles in your village are filled with buildings and resources. For example, a second-level house adds all adjacent tiles in a radius of 2 to the village (the radius is doubled). Leveling up mechanics are simple: 3 same first-level buildings, where each is adjacent to the other two, turn into one second-level building, which gives you amazing bonuses. In this game, you can (and should!) level up houses, wineries, and olive farms. To expand your village, you need to build a house that adds all adjacent tiles to the territory of the Greek hamlet. You start the game with one house in the center and six empty hexagonal tiles around it, which you have to fill using a randomly generated sequence of buildings and resources: crop field, winery, forest, and so on, gaining points along the way. Magna Graecia is suitable for both who want to relax, slowly filling their village with olives and grapes, and those who want to test their strategic thinking because every ill-conceived building can be one of the last in your Greek village. In this game, you have to transform a lonely house into a charming hamlet by placing your buildings strategically, raising their level, receiving various adjacency bonuses, and expanding your territory. Magna Graecia is a game that lets you create unique ever-growing farming villages set in ancient Greek style. Feedback, bug reports, and other suggestions are always welcomed.” “We will continue interacting with players through the Steam Community discussions page. How are you planning on involving the Community in your development process? “We plan to gradually raise the price as we ship new content and features.” Will the game be priced differently during and after Early Access? “This is a fully playable game with its most important features, such as expanding the village, upgrading buildings & resources, etc. What is the current state of the Early Access version? Minor visual improvements and performance optimization are to be done too.” The scoring system will most likely be reworked after receiving players' feedback. “The game will get some new mechanics, as well as a creative mode. How is the full version planned to differ from the Early Access version? “We expect the game will be available in Early Access from 4 to 6 months.” With a player base, it will be easier for us to balance the scoring system and implement other features according to players' wishes.”Īpproximately how long will this game be in Early Access? “We hope that Early Access will help us develop a high-quality product according to players' suggestions and feedback.
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